Energy Timelines Photovoltaic
4 by thelastgallon | 1 comments on Hacker News.
World News - Find latest world news and headlines today based on politics, crime, entertainment, sports, lifestyle, technology and many
Wednesday, 30 September 2026
Tuesday, 29 September 2026
Monday, 28 September 2026
Sunday, 27 September 2026
Saturday, 26 September 2026
New top story on Hacker News: Show HN: Reladraw – A diagram language where you decide where to place things
Show HN: Reladraw – A diagram language where you decide where to place things
17 by jpwalsh234 | 0 comments on Hacker News.
I love making diagrams to help understand, plan, etc. However, the options are (A) auto-placement languages like Mermaid or Graphviz (which don't let me decide how the diagram looks), or (B) software like Draw.io which are powerful but are very time consuming (and inefficient for agents to manipulate). I wanted to have the benefits of both, where you can define a diagram in a diagram language, but also retain a high degree of control over what the diagram looks like. I also wanted this to work well for humans and agents. On the Github link, there's a playground where you can try it out without installation. There's also instructions for a simple npm install and for installing a skill you can use with Claude or other agents.
17 by jpwalsh234 | 0 comments on Hacker News.
I love making diagrams to help understand, plan, etc. However, the options are (A) auto-placement languages like Mermaid or Graphviz (which don't let me decide how the diagram looks), or (B) software like Draw.io which are powerful but are very time consuming (and inefficient for agents to manipulate). I wanted to have the benefits of both, where you can define a diagram in a diagram language, but also retain a high degree of control over what the diagram looks like. I also wanted this to work well for humans and agents. On the Github link, there's a playground where you can try it out without installation. There's also instructions for a simple npm install and for installing a skill you can use with Claude or other agents.
Friday, 25 September 2026
Thursday, 24 September 2026
Wednesday, 23 September 2026
Tuesday, 22 September 2026
Monday, 21 September 2026
Sunday, 20 September 2026
Saturday, 19 September 2026
Friday, 18 September 2026
New top story on Hacker News: Show HN: Ax-check.com – Can agents use your product?
Show HN: Ax-check.com – Can agents use your product?
4 by 0x63_Problems | 0 comments on Hacker News.
I'm the co-founder of Gauge, and I built ax-check.com to quickly test how well coding agents can onboard to your product. You'll get a scorecard, specific suggested fixes, and three full coding sessions that show how agents read your site and use your product. I built this because similar checks were too noisy. Most suggested obscure technical changes that don't actually make a difference in agent experience (or AX, hence ax-check.com). This check starts by using DeepSeek 4.1 Flash to try to find key information about your product, starting from the homepage. In actual agent traffic data, we've seen that the key pages are the homepage, llms.txt, pricing, and the docs site (by traffic volume, and by influence), so we focus on those and ignore the rest. We also find that content negotiation for Markdown is legitimately helpful for agents to complete tasks faster and find what they're looking for, so the scan tests that your key pages can serve Markdown. The other key piece is that we run actual coding agents in sandboxes, and have them try to onboard to your product. You can see the full trace and watch it happen live (we kick it off fresh when you enter a new site). We surface interesting findings like hallucinated URLs, inaccurate docs instructions, or product confusion. It also detects whether the agents could complete a fully working onboarding autonomously, without being blocked by a login wall. This is still controversial, but I think finding ways to let agents safely onboard autonomously is going to be table stakes within a year for developer tools in particular. The whole site is agent-friendly itself! You can generally just talk to your coding agent about ax-check.com and it can do the rest. Would really appreciate any feedback to make this useful.
4 by 0x63_Problems | 0 comments on Hacker News.
I'm the co-founder of Gauge, and I built ax-check.com to quickly test how well coding agents can onboard to your product. You'll get a scorecard, specific suggested fixes, and three full coding sessions that show how agents read your site and use your product. I built this because similar checks were too noisy. Most suggested obscure technical changes that don't actually make a difference in agent experience (or AX, hence ax-check.com). This check starts by using DeepSeek 4.1 Flash to try to find key information about your product, starting from the homepage. In actual agent traffic data, we've seen that the key pages are the homepage, llms.txt, pricing, and the docs site (by traffic volume, and by influence), so we focus on those and ignore the rest. We also find that content negotiation for Markdown is legitimately helpful for agents to complete tasks faster and find what they're looking for, so the scan tests that your key pages can serve Markdown. The other key piece is that we run actual coding agents in sandboxes, and have them try to onboard to your product. You can see the full trace and watch it happen live (we kick it off fresh when you enter a new site). We surface interesting findings like hallucinated URLs, inaccurate docs instructions, or product confusion. It also detects whether the agents could complete a fully working onboarding autonomously, without being blocked by a login wall. This is still controversial, but I think finding ways to let agents safely onboard autonomously is going to be table stakes within a year for developer tools in particular. The whole site is agent-friendly itself! You can generally just talk to your coding agent about ax-check.com and it can do the rest. Would really appreciate any feedback to make this useful.
Thursday, 17 September 2026
Wednesday, 16 September 2026
Tuesday, 15 September 2026
Monday, 14 September 2026
Sunday, 13 September 2026
Saturday, 12 September 2026
New top story on Hacker News: An open letter to Dario: if you mean it, open the weights
An open letter to Dario: if you mean it, open the weights
11 by routelastresort | 0 comments on Hacker News.
11 by routelastresort | 0 comments on Hacker News.
Friday, 11 September 2026
Thursday, 10 September 2026
Wednesday, 9 September 2026
Tuesday, 8 September 2026
New top story on Hacker News: 100s of flights cancelled at UK airports due to ATC issue
100s of flights cancelled at UK airports due to ATC issue
22 by contingencies | 7 comments on Hacker News.
22 by contingencies | 7 comments on Hacker News.
Monday, 7 September 2026
New top story on Hacker News: 216M Spy TVs – The LG Smart TV Problem [video]
216M Spy TVs – The LG Smart TV Problem [video]
174 by treve | 551 comments on Hacker News.
https://ift.tt/Pm5idEo...
174 by treve | 551 comments on Hacker News.
https://ift.tt/Pm5idEo...
New top story on Hacker News: No constitutional right to clean water, federal court finds
No constitutional right to clean water, federal court finds
20 by measurablefunc | 2 comments on Hacker News.
20 by measurablefunc | 2 comments on Hacker News.
Sunday, 6 September 2026
New top story on Hacker News: Ask HN: UK Rescue Rocket Sheds/Houses Information
Ask HN: UK Rescue Rocket Sheds/Houses Information
12 by burnt-resistor | 6 comments on Hacker News.
I can't seem to find pictures or significant details (nothing on Wikipedia) about the coastal buildings purportedly used to contain shipwreck rescue rocket apparatus. Many of the buildings still exist and are Grade II listed. Anyone have any additional anecdotal/local/oral tradition information that isn't found in the little blurbs online on the few websites mentioning them?
12 by burnt-resistor | 6 comments on Hacker News.
I can't seem to find pictures or significant details (nothing on Wikipedia) about the coastal buildings purportedly used to contain shipwreck rescue rocket apparatus. Many of the buildings still exist and are Grade II listed. Anyone have any additional anecdotal/local/oral tradition information that isn't found in the little blurbs online on the few websites mentioning them?
Saturday, 5 September 2026
Friday, 4 September 2026
New top story on Hacker News: Show HN: Open-Source eInk Bike Computer
Show HN: Open-Source eInk Bike Computer
68 by stingrae | 15 comments on Hacker News.
Hey all, i just launched my Eink Bike computer project and think it is cool. Another tidbit, in the crazy things that AI has done... It has helped create a ANT (common sensor wireless protocol used in workout/biking) implementation for ESP32 by messing around with undocumented registers: https://ift.tt/Xh6O8Jy
68 by stingrae | 15 comments on Hacker News.
Hey all, i just launched my Eink Bike computer project and think it is cool. Another tidbit, in the crazy things that AI has done... It has helped create a ANT (common sensor wireless protocol used in workout/biking) implementation for ESP32 by messing around with undocumented registers: https://ift.tt/Xh6O8Jy
Thursday, 3 September 2026
New top story on Hacker News: Porting my 1993 Amiga game to Godot, with an LLM reading the 68000 assembly
Porting my 1993 Amiga game to Godot, with an LLM reading the 68000 assembly
36 by rabahs | 6 comments on Hacker News.
These are my notes from porting my Amiga game, which I originally built in Baghdad in 1993 in MC68000 assembly, to Godot, using Claude Fable 5 during last July holiday. It took an evening! Getting the feel right and shipping it took a few more weekends and evenings. I spent the last few weeks analyzing what Claude did, feeding it my 33 years of memory of how I built the game, my notes and the git repos. It wrote the first draft of the article, and I edited line by line over a week. The screenshots of my 1993 map editor is the first I have run it since then. The one thing I never checked myself is the 108-byte explanation. Please post any questions. I am also releasing the original game for free.
36 by rabahs | 6 comments on Hacker News.
These are my notes from porting my Amiga game, which I originally built in Baghdad in 1993 in MC68000 assembly, to Godot, using Claude Fable 5 during last July holiday. It took an evening! Getting the feel right and shipping it took a few more weekends and evenings. I spent the last few weeks analyzing what Claude did, feeding it my 33 years of memory of how I built the game, my notes and the git repos. It wrote the first draft of the article, and I edited line by line over a week. The screenshots of my 1993 map editor is the first I have run it since then. The one thing I never checked myself is the 108-byte explanation. Please post any questions. I am also releasing the original game for free.
Wednesday, 2 September 2026
Tuesday, 1 September 2026
New top story on Hacker News: Claude Fable 5.1 and Claude Mythos 5.1
Claude Fable 5.1 and Claude Mythos 5.1
166 by denysvitali | 118 comments on Hacker News.
What's new in Claude Fable 5.1 – https://ift.tt/AvDPl0u... System Card: https://www-cdn.anthropic.com/0339e6a7c5c7b87f5c07798616dc32...
166 by denysvitali | 118 comments on Hacker News.
What's new in Claude Fable 5.1 – https://ift.tt/AvDPl0u... System Card: https://www-cdn.anthropic.com/0339e6a7c5c7b87f5c07798616dc32...
New top story on Hacker News: Launch HN: Nori Robotics (YC S26) – A low-cost humanoid robot for development
Launch HN: Nori Robotics (YC S26) – A low-cost humanoid robot for development
35 by AntonioLi | 5 comments on Hacker News.
Hey HN, I’m Antonio from Nori Robotics ( https://ift.tt/g3KuHxO ). We build a $1,688 bimanual mobile robot in San Francisco for robotics developers and researchers. I started working on Nori while doing robotics research at Columbia. I was teaching robots through human demonstrations, but getting my hands on affordable hardware was difficult. Most labs have one or two expensive robots, which makes it hard to collect large datasets, run long experiments, or test across several robots. So I built my own. After seven iterations the latest Nori has: * 19 degrees of freedom * Two 7+1 DOF arms with a 1.5 kg payload per arm * A 55 kg telescoping lift * A differential wheeled base * Four 720p, 30 fps RGB cameras * 2D lidar * A dual microphone array with full-duplex voice communication * A 432 Wh battery * A Raspberry Pi 5 with 4 GB RAM (SLAM and safeties are run on board, heavier ACT and VLAs must be run from a computer via LAN or a server via WAN) Getting this under $2,000 was the main engineering challenge. Nori has more than 100 moving and structural parts, so costs add up quickly across actuators, bearings, wiring, power delivery, and assembly. Some main choices we made to get the cost low was using high-ratio servos instead of QDD motors, and using a wheel base instead of legs. We assemble each robot in San Francisco and have designed it to be easy to manufacture and repair (we offer 3D files to print repairs). Our open SDK includes teleoperation and demonstration tools: https://ift.tt/4a0zOUq We also built a browser-based simulator so you can try it out: https://ift.tt/tynNwv6 We’ve shipped our first robot and are building the next batch. Eventually, we want people without robotics experience to teach Nori tasks and share them with other owners. Currently the hardware is already capable of basic cleaning tasks, opening drawers, restocking shelves and pouring beers. Here is a video of Nori doing things: https://youtube.com/shorts/VRfVXHfQvD8 We make money by selling the hardware for $1,688, with optional paid software on top. Parts of hardware are open source. More details are in our hardware paper: https://ift.tt/c7LUk1E If you work in robotics, what would you build with a robot at this price? What would you change about the hardware?
35 by AntonioLi | 5 comments on Hacker News.
Hey HN, I’m Antonio from Nori Robotics ( https://ift.tt/g3KuHxO ). We build a $1,688 bimanual mobile robot in San Francisco for robotics developers and researchers. I started working on Nori while doing robotics research at Columbia. I was teaching robots through human demonstrations, but getting my hands on affordable hardware was difficult. Most labs have one or two expensive robots, which makes it hard to collect large datasets, run long experiments, or test across several robots. So I built my own. After seven iterations the latest Nori has: * 19 degrees of freedom * Two 7+1 DOF arms with a 1.5 kg payload per arm * A 55 kg telescoping lift * A differential wheeled base * Four 720p, 30 fps RGB cameras * 2D lidar * A dual microphone array with full-duplex voice communication * A 432 Wh battery * A Raspberry Pi 5 with 4 GB RAM (SLAM and safeties are run on board, heavier ACT and VLAs must be run from a computer via LAN or a server via WAN) Getting this under $2,000 was the main engineering challenge. Nori has more than 100 moving and structural parts, so costs add up quickly across actuators, bearings, wiring, power delivery, and assembly. Some main choices we made to get the cost low was using high-ratio servos instead of QDD motors, and using a wheel base instead of legs. We assemble each robot in San Francisco and have designed it to be easy to manufacture and repair (we offer 3D files to print repairs). Our open SDK includes teleoperation and demonstration tools: https://ift.tt/4a0zOUq We also built a browser-based simulator so you can try it out: https://ift.tt/tynNwv6 We’ve shipped our first robot and are building the next batch. Eventually, we want people without robotics experience to teach Nori tasks and share them with other owners. Currently the hardware is already capable of basic cleaning tasks, opening drawers, restocking shelves and pouring beers. Here is a video of Nori doing things: https://youtube.com/shorts/VRfVXHfQvD8 We make money by selling the hardware for $1,688, with optional paid software on top. Parts of hardware are open source. More details are in our hardware paper: https://ift.tt/c7LUk1E If you work in robotics, what would you build with a robot at this price? What would you change about the hardware?
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